nohalation ([personal profile] nohalation) wrote2018-05-08 12:40 am

The Case of the Missing Vegetables pt 2 - lawnchairs

Dusk is just peeking and looking like what is happening over here ooooh, aaaah. She is also picking up any stray petals here and there. The petals are sweet smelling, and some of them lead you towards the lawn chairs. They're cute and colorful, and hardly rusted. Huh!

Dusk says, "Huh!"

The lawn chairs rattle. They rattle some more. Like someone's grabbing them and shaking them.

But nobody's there? Huh!

Dusk goes over to look over the lawn chairs, and says:

"Huh!"

If you'd like to look closer and see what might be causing that, you can try a 2D6 + Quest roll,

Or,

You can duck, by rolling a 2D6 + Bravery, because one's going to be launched right at you In fact, it's the latter. It's flying right at you.

It's done with these games.

"Woh-!" Dusk cries out in surprise, trying to dodge it.

Following behind, Walnut grasps the arm of a lawn chair with both hands, attempting to press it do - oh. Wow, nevermind. Forget about all of that actually, this is pretty concerning. Maybe Dusk will get hit? Walnut dodges it expertly, twisting out of the way like some freaky ninja. Or just ducks.

Yes. And then, Dusk? Dusk gets hit right upside the head, taking 3 damage and falling into the pool.

The little marshmallow leaf things suddenly stop ranting excitedly to look on in horror with their smiling faces. "Oh... oh oh no, no, that's bad!! That's not beautiful, what is happening!"

"I don't know!" Juno cries, just as upset. What IS going on? They know one thing for sure though... "I'll protect you! So you can be beautiful no matter what!"

At least the little leaf friends feel... secure! Juno seems nice. "Thank you, thank you! But perhaps, it should be me protecting all of you? This looks bad!"

Dusk makes a loud SPLASH. These guys should get a better ruler tbh. Dusk'll crawl out looking like she took some damage! But she's just spitting out water and just calling out, "I'm-I'm fine! Don't wor-worry about me-!"

Slot volunteers as ruler i mean-- oh no Dusk was in the water. Slot goes to look to see what caused these flying lawnchairs. They almost blend in effortlessly, but Slot catches them—a bunch of thorned vines. Lively ones, at that. They're wrapped around the legs of the other lawn chairs. Seems like they were patiently waiting for someone to sit down, and got pissed that the leaf friends stole the sideshow??

Juno shakes their head! "I wouldn't want you to accidentally get hurt and ruin your pretty faces!"

Which is precisely why Juno is going to unsheath their BLADE!! Ready! To! Fight!!!

"So, it looks like vines are the responsible ones here. Should we get to clearing those out?"

Oh. Well, that makes sense.

"I was never very good at gardening..." Dusk mutters.

Walnut shuffles through her belongings. Smashing them is no good, she can't get any mileage out of her hammer, but at least she has a dagger…

It's a shame these weren't possessed vines, but oh well. Upon seeing Juno pull out their blade first, they launch an attack on them! And since this is an Actual Attack (though a lawn chair is a rough attack, surely) I'll take care of the roll this time.

Slot is quick to pull out his shuriken, that should probably help.

The vine lurches towards Juno, but the vines are deflected by the blade, nearly cutting itself on it but NOT QUITE, NOT TODAY!! Alas!! But that's not all. These vines are pretty wiley, and there's multiple of them. So, they try to attack Walnut as well, and—

It flings itself in her direction, and... man, what the fuck, it misses that, too? Why is this weakass vine trying anything on you guys. This is embarrassing. It should drop dead already. It can't rely on this anymore, it has to enter Trap Mode. As it lands, it quickly slides around Walnut's ankles instead, locking tight. If you're lucky, a 2D6 + Quest roll determines how well this goes.

That moment when the nun is a agile and slipping away. It's that wetsuit, isn't it. The vines can't get a good grip on her, this is humiliating, where are?? The things to throw and grab??????

Oh, there are things! It throws itself into the pool.

It's like a very long, weird snake, these vines.

That's concerning.

Why did it go into the pool??? Juno creeps up cautiously.

It climbs over the edge, headed for the marshmallows.


"!!!"


Their facial expressions don't change?? They're just like, wow, that sure is coming for us!

"Wow, that sure is coming for us!"

"Wait this is bad!"

"I don't want to move! I want to become beautiful!"

"But we'll die."

"I WILL DIE BEAUTIFUL"

They love themselves too much, or perhaps it's the insecurity that was instilled into them that made them this way.

Slot sighs, before flinging shuriken at the vines, trying to drive it back from the marshmallows.


Slot rolls: (3+1)+2 = 6. (Bravery)


Just as it's climbed over the opposite side of the pool, you find the right opening—you hit it dead on. And, to determine the damage you deal, Just roll 1D6 and subtract 1.


Slot rolls: (1)-1 = 0.

(Slot the Rumoured: … )
(GM: … )
(Dusk the Miserable: … )
(Juno the Aesthetic: … )

Strangely, the. The shuriken bounce right off the vines.

Hastily, Juno uses the shuriken throw as a distraction as they move to guard the mellows!!


Some of the thorns come off, and it's hurt! But, other than that… Roll 1D6 + Bravery, my friend!

Juno rolls: (5)+4 = 9 to hit the thorns. (Bravery)

And now, JUST IN CASE YOU ALSO DO 1 DAMAGE, roll a 1D6 and subtract 1!


Juno rolls: (6)-1 = 5.

OH PHEW THANK GOD, good, yes, your blade strikes the vine, slicing it half. Some vines could continue to move after this. This vine? It seems to need its entire body to move, and it's missing its half.

The one becomes motionless. The other half slides into the pool.